![]() As in the original game, he has to run, jump, and climb his way through the palace to reach the Vizier. With the Sands released, it’s up to the Prince to correct his mistake. The reason that they didn’t turn was due to magical items: the Vizier had his staff, the Prince had the dagger, and Farah was protected by an amulet. Everyone in the palace is turned into a sand monster with the exception of the Vizier, the Prince, and the Maharaja’s daughter, a princess called Farah. When he does, it releases the eponymous “Sands of Time”, which the Vizier believed to grant immortality. The Vizier then manages to trick the Prince into using the dagger as a key to open the Hourglass. Sharaman refuses, saying that the Prince should hold onto it as a keepsake. When he sees the Prince with the dagger, he demands to be given it. A little later, it’s revealed that the Maharaja’s Vizier had traitorously instigated the attack in order to gain possession of a magical hourglass. He finds his way inside and steals a dagger. In Prince of Persia: The Sands of Time, the Prince is a brash young man who joins his father, King Sharaman, in the siege of an Indian city. The 2008 graphic novel, entitled simply Prince of Persia, is worth checking out for both its artwork and its strangely complex plot I’ll also reference some of creator Jordan Mechner’s notes in that book in the following discussion. The movie adaptation from 2010, released by Disney, won’t be discussed here. I’ll also briefly touch upon the notion that the series is an Orientalist fantasy. The second part of this article will focus on the most recent mainline games: 2008’s reboot Prince of Persia and the 2010 instalment The Forgotten Sands, which is a direct sequel to The Sands of Time and a prequel to Warrior Within. The present article deals with the original Sands of Time trilogy, released between 20. Since there’s actually quite a lot to write about, this article is divided into two parts. Despite their age, the games all still look fantastic, with great level design and smooth animations. Presentation tends to be top-notch, with the first game essentially launching the genre of the cinematic platformer. The gameplay in all of the Prince of Persia games rests on three main pillars: traversal in the form of parkour-like platforming, combat, and solving fairly simple puzzles. In The Forgotten Sands, you’ll explore another unnamed city that is associated with King Solomon. In 2008’s Prince of Persia, the setting is a sprawling, but otherwise unnamed Persian city. In Warrior Within, you’ll explore the “Island of Time”, while in The Two Thrones, you’ll run, jump, and climb around the city of Babylon. In The Sands of Time, you’ll explore an Indian palace. Prince of Persia: Sands of Time was a critical and commercial hit and spawned a new series of games.Įach of the games is set in a single location. Mechner was shown some early gameplay and was so enthused that he joined the development staff and wrote the game’s story. But in the early twenty-first century, Ubisoft acquired the rights and began work on a new 3D game in the series. Prince of Persia 3D was not a success due to its stiff controls and unappealing graphics. A sequel was released in 1993, subtitled The Shadow and the Flame, also developed by Mechner.Ī different development team worked on the third instalment, Prince of Persia 3D, which was a three-dimensional polygonal game influenced by Tomb Raider (1996), which itself featured the kind of realistic platforming that the original Prince of Persia had introduced in the late 1980s. It spawned the genre of “cinematic” platforming games. ![]() The original game was incredibly successful and ported to virtually every computer system and console imaginable. It’s your task to escape and run, jump, climb, and fight your way to the Vizier. The Prince, who serves as the game’s player character, is in love with the princess and has been thrown into the dungeons of the palace. The sultan’s daughter is locked up and to be executed in one hour precisely. With the sultan off to fight a war, his evil Vizier seizes the throne. The story of this very first entry in the series is simple. ![]() While initially without a particular theme, Mechner was eventually encouraged to pick an Arabian Nights-like setting and plot for the game. The game is a 2D platformer, notable for its use of rotoscoping to create fluid and realistic-looking animations. The original Prince of Persia was published in 1989 and created by Jordan Mechner. ![]()
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