![]() Adobe Fireworks: The Current Situationįirst, let’s look at the bad news official status of Fireworks. The good news is that we have quite a few options to continue using it, as well as some new apps on the horizon that could take its place. So, what can you do if you also use Fireworks? Looking at the over thousand comments on the Adobe Fireworks blog, it seems that I am not alone and that Fireworks will be missed by many. The news earlier this year that Adobe is abandoning Fireworks made me very sad. In fact, I am so passionate about this tool that when Vitaly Friedman asked me to be the editor of the Fireworks section of Smashing Magazine a couple of years ago, I instantly said “Yes!” Fast-forward to today: We’ve published over 20 high-quality articles about Fireworks and received many positive comments from our readers. In short, Fireworks is extremely versatile and powerful for screen design. Fireworks is like a small (but powerful) Swiss Army knife, or a superhero. I have been using Fireworks since the Macromedia days, and I find it indispensable in my daily design workflow. In this article, we’ll take a close look at Adobe Fireworks, explaining why it is a unique and powerful design tool, how we can continue to use it effectively, and what our alternatives are for the future.
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![]() ![]() One last aspect about the computer AI that really needs to be addressed is the way the AI drivers deal with crashes. It’s sudden enough to defy inertia and traction and in the process it will make things very dangerous for you as a few thousand pounds of steel and aluminum suddenly swerve at you without warning. The worst part about this behavior is that every once in awhile, the car will indeed commit to a new line and the driver will swerve very abruptly to take it. ![]() ![]() Other times, they’ll head straight right up to the corner, then jerk the wheel and turn very abruptly. Sometimes cars will take very nice, smooth lines all the way around the course. Not unpredictable in a human-like fashion either, but instead like a chicken trying to cross the road. The biggest problem with the AI is that it’s terribly unpredictable. If you come up behind another car quickly enough and traffic is light, more often then not the driver will pull to the outside line and let you pass. If you cut someone off, they may change lines, hit the brakes to avoid contact, or maybe they’ll just bang doors with you (depending on the driver’s individual aggressiveness). Since the computer is so flexible in its strategy, if you make a mistake, expect a hail of cars to pass you and a long trek back to regain your position. Fighting for position is much more exciting, too. Racing three wide isn’t uncommon at all now, especially at the superspeedways. The computer is willing and able to take a wide variety of lines around the track. In NASCAR 3, the AI handles this a lot better. When crashes occur it usually ends with a giant pile-up, as one can easily see here. The computer cars also wanted to drive single file as much as possible, which felt rather unreal early in the race or on shorter tracks. If your line didn’t accommodate the computer cars’ line, you were certain to bang doors or worse, get pinched right into the wall. All the cars wanted to follow one line around the racetrack blindly. Earlier incarnations were understandably limited. The AI always seems to be a sticking point in NASCAR simulations, and while NASCAR Racing 3 is definitely a step in the right direction, it still suffers some serious problems. The development team deserves kudos for subtly, yet distinctly, improving the physics to help players “feel” their way around the track. Nevertheless, the improvements included are where players feel them the most, both burning rubber from hot starts, and right at the edge of traction. Instead, the physics model included is merely a refinement of the same system the company has been using for many years. NASCAR Racing 3 unfortunately doesn’t have the spectacular Grand Prix Legends driving model. The circuits are really the blandest part of the game visually. Peeling out of the pits produces great quantities of smoke, and a couple spinning cars can mask your view of the track entirely. The smoke effects are also finally worthy of the NASCAR title. The dashboards are great, adorned with very detailed gauges as well as warning lights for oil pressure and engine revs. Graphically the game is much better looking than before The cars themselves are especially nice and reflective, featuring higher polygon counts as well. As it turns out, the physics and graphics engines aren’t the revolutionary improvements that some expected, but the game has been refined across the board. The biggest news was that the newest version would include the incredibly sophisticated physics engine adapted from Grand Prix Legends, in addition to radically improved graphics. The series has long been in need of an overhaul, as each game was really a matter of minor tweaking over the last. NASCAR 3 is largely the same game the third time in a row.įor the longest time, the sim racing community has held its breath for the arrival of the next NASCAR sim from Papyrus. Dale Earnhardt Jr 2001 All Star Game Paint Scheme on NASCAR '14. ![]() ![]() ![]() Which is you have the time, a scanner, and the physical books, nothing is stopping you from making your own using Par5e. The SRD material doesn't come with a great deal of things, and you will be limping without the full modules. I don't think you can get pdfs of 5e core rules other than the basic rules which are not enough for a GM. I use DMSGuild [and DrivethruRPG [Many of the pdfs you buy on DMSGuild now come with FG modules. The cheaper route is buying any pdf you want from a reputable site. 5e is slightly more expensive as a GM as it is cutting edge current releases priced like they would be in a physical game store. And you need only buy the adventures themselves, or make up a homebrew for free. Pathfinder is Paizo's version of 3.5 and is easy to get into for very little cost. Although buying a new Ruleset like Savage Worlds that comes with the Rules built in, will be cheaper than 5e after all is said and done, once you have the core books. So you don't have to buy the Modded Ruleset and have basic rules, enough to get by. First off pick a system FG already has right off the bat, Pathfinder and 5e have SRD (System Reference Document) content included. Or the slightly less cheap, but still pretty cheap route of buying the DLC as you need it. If you have saved your pennies, you can go the cheap route with lots of work. If you are comfortable with computers, you can even get parsing tools, and use a text editor to expedite the process.Īdvice for GMs who are just starting and own no pdfs.įirst off calm down, its going to be ok. Is a weeks worth of effort worth saving the 6 bucks, or 20 or 30 in some cases for 1-20 Adventures. But this does some effort, so it depends on how lazy you are. If you have a rule book or adventure in pdf format already, you Can enter it manually and forgo buying it off of the Store as a ready to go module. The GM will have everything you need to make a character and play the game.Īdvice for GMs who own pdf copies of resource materials. The ultimate gives no more features than the full. Unless your active in other gaming communities like Roll20 and wanna involve those friends in your FG, most people on the FG forums and game board can play in a game with a Full License DM. You can totally get by with a full license. And pick up right where you left off.Īdvice for GMs who do not recruit from real life. Meaning in 20 years even if you forgot, you can see it and go. So Smiteworks is closing off more potential revenue sources than your ultimate license brought them in revenue. ![]() They will never have to buy or subscribe to Fantasy Grounds to play in your game. ![]() The power to recruit anyone, in real life or online, to your games. The Ultimate license was made with you in mind, and is cheap for what it gives you. ![]() So buy the Full License if your serious about playing. A subscription is not cost effective if you plan on playing more than a year. Do not buy the ultimate as it pertains to those who DM only. If you haven't already purchased a license, I have some advice for you.įantasy Grounds goes on sale with some frequency on steam. How excited you must be, I know I was, at the prospect of expanding your Tabletop world. Any ruleset you purchase will be usable by the Demo users and other connected players while connected to your host license.Hello, and welcome to the wonderful world of Fantasy Grounds. You will now be able to run actual campaigns with players running the Demo version of Fantasy Grounds. When successful, the Launch screen of Fantasy Grounds will show Ultimate in the upper-right corner of the screen. The former license key should be replaced in your Fantasy Grounds setting. After it is entered into your settings and you complete an Update, it will activate the Ultimate version. This upgrade will supply you with a new license key.
![]() ![]() Soon after the conversion is finished, just click "Open" button to get the generated files for edit in Pinnacle Studio 14/15/16/17 perfectly. Hit the convert button under the preview window, the converter will start encoding MOV for importing to Pinnacle Studio immediately. Roblox features full cross-platform support, meaning you can join your friends and millions of other people on their computers, mobile devices, Xbox One, or VR headsets. Tip: Click "Settings" button if you'd like to customize advanced audio and video parameters like Video Codec, aspect ratio, bit rate, frame rate, Audio codec, sample rate, audio channels.ģ. Of course, you can also choose AVI, MP4, WMV from "Common Video" as the output format. Click "Format" bar and choose "Adobe Premiere/Sony Vegas > MPEG-2 (*.mpg)" as output format on the drop-down menu. Download, install and run the MOV to Pinnacle Studio Converter click "Add Videos" icon to load your source. How to convert and import MOV files to Pinnacleġ. Download the program and read on to see how it works.ĭownload MOV to Pinnacle Studio converter: ![]() This MOV to Pinnacle converter will do all for you. What's more, all these will be done in three simple steps. With it, you can convert MOV to Pinnacle Studio and many other programs like Windows Movie Maker, Sony Vegas, Adobe Premiere Pro and more. In any case, you will need a smart program that allows you to convert MOV to Pinnacle Studio directly without having to worry about codec compatibility.īrorsoft Video Converter is such a program that available for your choice. To get rid of the issues, you will need to transcode QuickTime MOV to a more "edit" friendly format for Pinnacle like AVI or MPEG-2. This could happen because of the different codec in a number of MOV files as Pinnacle Studio(even the latest Pinnacle Studio 17) might not support all of these codecs. However, you may come across problems when trying to import MOV to Pinnacle Studio. As we know MOV is the native Apple format, and it supports many compression types, which includes MPEG or H.264 compression. Pinnacle Studio is a widely-used video editing software program that supports various formats for editing. Want even more features? Have a look at Pinnacle Studio Plus and Pinnacle Studio Ultimate.How to Import MOV files to Pinnacle Studio What is quickpinnacle studio and how does it work? Pinnacle Studio is a feature packed audio and video editor that gives the user all the tools they will ever need to create professional level media. Edit with precision on unlimited tracks with pro-caliber tools like Multi-Camera editing, screen recording, Split Screen video, sophisticated audio tools and 2000+ filters and effects. Creativity meets control with Pinnacle Studio. It allows its users to add captions to movies and short videos. Let’s take a closer look at it! What is Pinnacle Studio? From beginner to advanced users, Pinnacle Studio has something for you. Pinnacle Studio is a quite complicated video editor with various features that may require some additional skills from you. Incorporating the latest advances in technology, Pinnacle Studio is the fastest, easiest. Microsoft Edge offers better protection and privacy, and can sync your favorites, passwords, and more across your desktop and mobile devices. This latest version supports 4K, HD, and 360-degree video editing, an enhanced video masking tool, new animated overlays, and so on. The new Pinnacle Studio family is the latest in a long line of multi-award winning video editing software that has empowered people all over the world to tell their stories through movies. Microsoft Edge for mobile FAQs Browse on the go with the new Microsoft Edge for Android and iOS devices. What's new in corecorel Pinnacle Studio 24 ultimate? Corel Corporation has just introduced its latest update to its Windows-only video editing software: Pinnacle Studio 24 Ultimate. The flagship and more feature-full version of the video editor is Pinnacle Studio 24 Ultimate. With each version, you get access to more tools and features than the others. FAQ about Pinnacle Studio 24 Support Dealer What are the different versions of Pinnacle Studio 24? Pinnacle Studio 24 is available in three different flavors: Studio, Studio Plus, and Ultimate. ![]() ![]() As in the original game, he has to run, jump, and climb his way through the palace to reach the Vizier. With the Sands released, it’s up to the Prince to correct his mistake. The reason that they didn’t turn was due to magical items: the Vizier had his staff, the Prince had the dagger, and Farah was protected by an amulet. Everyone in the palace is turned into a sand monster with the exception of the Vizier, the Prince, and the Maharaja’s daughter, a princess called Farah. When he does, it releases the eponymous “Sands of Time”, which the Vizier believed to grant immortality. The Vizier then manages to trick the Prince into using the dagger as a key to open the Hourglass. Sharaman refuses, saying that the Prince should hold onto it as a keepsake. When he sees the Prince with the dagger, he demands to be given it. A little later, it’s revealed that the Maharaja’s Vizier had traitorously instigated the attack in order to gain possession of a magical hourglass. He finds his way inside and steals a dagger. In Prince of Persia: The Sands of Time, the Prince is a brash young man who joins his father, King Sharaman, in the siege of an Indian city. The 2008 graphic novel, entitled simply Prince of Persia, is worth checking out for both its artwork and its strangely complex plot I’ll also reference some of creator Jordan Mechner’s notes in that book in the following discussion. The movie adaptation from 2010, released by Disney, won’t be discussed here. I’ll also briefly touch upon the notion that the series is an Orientalist fantasy. The second part of this article will focus on the most recent mainline games: 2008’s reboot Prince of Persia and the 2010 instalment The Forgotten Sands, which is a direct sequel to The Sands of Time and a prequel to Warrior Within. The present article deals with the original Sands of Time trilogy, released between 20. Since there’s actually quite a lot to write about, this article is divided into two parts. Despite their age, the games all still look fantastic, with great level design and smooth animations. Presentation tends to be top-notch, with the first game essentially launching the genre of the cinematic platformer. The gameplay in all of the Prince of Persia games rests on three main pillars: traversal in the form of parkour-like platforming, combat, and solving fairly simple puzzles. In The Forgotten Sands, you’ll explore another unnamed city that is associated with King Solomon. In 2008’s Prince of Persia, the setting is a sprawling, but otherwise unnamed Persian city. In Warrior Within, you’ll explore the “Island of Time”, while in The Two Thrones, you’ll run, jump, and climb around the city of Babylon. In The Sands of Time, you’ll explore an Indian palace. Prince of Persia: Sands of Time was a critical and commercial hit and spawned a new series of games.Įach of the games is set in a single location. Mechner was shown some early gameplay and was so enthused that he joined the development staff and wrote the game’s story. But in the early twenty-first century, Ubisoft acquired the rights and began work on a new 3D game in the series. Prince of Persia 3D was not a success due to its stiff controls and unappealing graphics. A sequel was released in 1993, subtitled The Shadow and the Flame, also developed by Mechner.Ī different development team worked on the third instalment, Prince of Persia 3D, which was a three-dimensional polygonal game influenced by Tomb Raider (1996), which itself featured the kind of realistic platforming that the original Prince of Persia had introduced in the late 1980s. It spawned the genre of “cinematic” platforming games. ![]() The original game was incredibly successful and ported to virtually every computer system and console imaginable. It’s your task to escape and run, jump, climb, and fight your way to the Vizier. The Prince, who serves as the game’s player character, is in love with the princess and has been thrown into the dungeons of the palace. The sultan’s daughter is locked up and to be executed in one hour precisely. With the sultan off to fight a war, his evil Vizier seizes the throne. The story of this very first entry in the series is simple. ![]() While initially without a particular theme, Mechner was eventually encouraged to pick an Arabian Nights-like setting and plot for the game. The game is a 2D platformer, notable for its use of rotoscoping to create fluid and realistic-looking animations. The original Prince of Persia was published in 1989 and created by Jordan Mechner. ![]() ![]() Viger74 - Lead programmer (LSA scripting, editing bugs, improving textures in the game). The author of a wonderful ferry script, as well as the arrangement of all cars / pickups / hidden luggage and other. For the first mission there are cutscenes (finals).Ĥ) Beautiful design, graphic effects ENB series, original HUD and radar.įOR SNOW ACTIVATION, PRESS CTRL + (not recommended during in-game clips)įOR ACTIVATION OF IMPROVED GRAPH PRESS SHIFT + F12ĬatZilla - The head of the project and the owner of, a scripter, a fixer, a converter. Working ferries between Portland and Staunt. ![]() In addition, all parking spaces for cars, pick-up trucks from the original + car recycler at the landfill have been restored. The first 7 missions for Vincenzo (Home Sweet Home, Slacker, Dealing Revenge, Snuff, Smash and Grab, Hot Wheels), three third-party (Noodleboy, TrashDash, Slash TV) and two additional ones in the original was not, among them one racing (Racers Blow, Hepburn race). The models of trees, road textures, weather effects - the atmosphere is as close as possible to the PS2 version of LCS. Staunton Island - samopalnye models of the Ferry dock, the stadium, in part Fort Staunton. There is a full version of the map of the GTA LCS times: Portland Island - almost all consists of original Rockstar models, work on converting the island is still ongoing. The famous game, released on the PSP and PS2, but never appeared on the PC is amazing with its quality! Unfortunately, Tony was not forgotten, and to forgive him the murder of the Mafia Don, albeit a perfect one years ago, no one is going. For four years he was hiding from the mafia in a foreign land, but at last he decided to return to his native land. What was Liberty City before our first visit to its quarters? Liberty City Stories will tell us the history of the Free City. Before the events well known to us from the times of GTA3 for another two whole years. In North America, the PS2 port appeared on store shelves on June 6,ġ998 year. The developers did not confine themselves to the portable console PSP and moved LCS on the PlayStation 2. The premiere of Liberty City Stories on the Sony PSP game platform took place in North America and Canada on October 25, 2005, the British release arrived in time on November 4, and the inhabitants of continental Europe, Australia and New Zealand received the game on December 4, 2005. Processor: Intel Core 2 Quad Q6600 2.4 GHz/AMD Phenom 9850 2.GTA: Liberty City Stories (original) was created as a result of the joint work of the young studio Rockstar Leeds, for which the game was a successful debut, and the founders of the series - Rockstar North. GTA 5 / Grand Theft Auto V Download PC Full Version Free Installer: So finally I would like to say download GTA 5 and get an awesome adventure for a lifetime. Player can spend money for fun activities, upgrading or paint vehicles, buying vehicles, buying buildings or businesses, changing appearance, haircut, tattoos, outfits many other thing. Ability to spend money as the player wants is a very awesome facility provide by the game. ![]() They have special abilities deferent from each other like fighting skills and etc. As i said before there are three main characters in this game. The health meter depicted on the top shows how long the player can survive in battlefield. Player can use firearms, explosive or other weapons to o fight enemies and he can run, jump, swim or use vehicles as he wish. Out of the missions the player can roam throughout the countryside which provide larger area than any of the previous versions. Player should complete multiple missions and objectives to progress through the story. So as said before Grand Theft Auto V designed to play by first person or third person view. Because GTA 5 downloaded millions of people in the first day at the market by earning US $800 and $1 billion in the first three days. This epic Grand Theft Auto 5 broke industry sales records and became the fastest selling entertainment product in history. ![]() The designers conduct field research around California throughout the development and captured footage for the game’s landscapes That hardworking is the reason for this game to be much successful. If it’s low its good for your “criminal hood”.ĭesigners focused their every muscle, every nerve to design this epic game, but it took more than 4 years to complete this. If the wanted level is high there are more police troops on your tail. The response of the low enforcement for the crimes shows by the “wanted level”. The game has many missions involving shooting and driving. They can be switched between each other during and outside of the missions. In GTA 5 players control 3 protagonists throughout the single player mode. Players can be roam throughout the city by foot or by vehicle. GTA 5 can be played from either first person view or the third person view. ![]() ![]() ![]() A firing range is present in the online lobby, allowing the player to test out different weapon loadouts. Entering each new Prestige level resets any unlockables that have been previously made available, but retains all customization items, in addition to any weapons, attachments, or perks that have been permanently unlocked. The online includes 20 Prestige levels, an increase from the 10 available in Modern Warfare. All new content can be unlocked through completing challenges, crafting by consuming "Parts" that the player can earn, or by opening supply drops, while existing items from the original remain unlockable only through gaining in experience. ![]() A number of weapons not featured in Modern Warfare were also added. The multiplayer offers a greater variety of customization options for profile personalization, character skins, and weapon camouflage. It includes the same weapons, killstreaks, perks, and game modes from Modern Warfare, with existing modes present in other installments included such as "Kill Confirmed", "Gun Game", and "Hardpoint", as well as new modes like "Prop Hunt" (in which players hide as inanimate objects from the opposing team). Remastered features an updated version of the multiplayer that shares similarities with those featured in later Call of Duty games. The game offers full PlayStation Network trophy and Xbox Live achievement support (trophies of which had been absent from the PlayStation 3 version of Modern Warfare, due to the game releasing before they were introduced), with the inclusion of several new challenges. It keeps the same collectibles and cheats as before, with the addition of several new cheats, such as exaggerated physics that fling enemies backwards as they are killed, and replacing the heads of non-player characters (NPCs) with watermelons. The campaign is almost identical to the original. In multiplayer modes, if a weapon is equipped, players now have the ability to taunt their opponents, such as allowing the player to inspect the exterior of their gun. Throughout the campaign, new predetermined first-person animations are present on a few occasions. The game uses "dual render technology" for sniper rifle scopes when aiming, providing the player with a view of the scope and blurred surroundings, as opposed to a black screen representing the scope interior present in the original. For example, while in the prone position, the player's equipped weapon is now visible. ![]() However, it includes a few modifications. See also: Call of Duty 4: Modern Warfare § GameplayĬall of Duty: Modern Warfare Remastered features the same core gameplay as the original version: it is a first-person shooter in which the player controls several characters. Remastered was also the subject of controversy for Activision's decisions to initially only release it as part of a bundle, the incorporation of microtransactions, and the determined pricing of the downloadable content and standalone version of the game. Further complaints focused on certain design choices retained from Modern Warfare and the artificial intelligence. While the game overall was considered fresh and grounded in realism, some criticized the dated narrative and called the multiplayer shallow (although new online content would later be distributed through updates). Critics praised the improved graphics, sound, and range of enhancements, and felt the gameplay had aged well and still provided challenge. Modern Warfare Remastered received generally favorable reviews. New multiplayer content and additional achievements and cheats are also included. Remastered features extensive graphical, rendering, and lighting enhancements, updated animations, remastered original sound effects as well as adding new, and offers numerous small improvements while retaining the original core gameplay. Activision enlisted Raven Software-who had assisted the development of past Call of Duty games' multiplayer modes-to develop Remastered, while original developer Infinity Ward supervised. A standalone version was released for PlayStation 4 on June 27, 2017, and for Xbox One and Windows the following month.ĭevelopment began in early 2015 after a fan-made online petition requesting a Modern Warfare remaster was released. The remaster was initially released as part of the special edition bundles of Call of Duty: Infinite Warfare on November 4, 2016, for PlayStation 4, Xbox One, and Microsoft Windows. It is a remastered version of 2007's Call of Duty 4: Modern Warfare. Call of Duty: Modern Warfare Remastered is a first-person shooter developed by Raven Software and published by Activision. ![]() ![]()
![]() Is this result surprising to you? Why or why not? Regression Analysis: Y versus X The regression equation is Y= 67.20-0.0565 X Coef 67.231 0.05650 R-Sq=62.7% SE Coef 5.046 0.01027 R-Sq(adj)= Predictor Constant 13.32 0.000 5.50 0.000 S = 10.32 60.6% Analysis of Variance Source Regression Residual Error Total DF MS 30.25 0.000 3,222.9 3,222.9 1,918.0 106.6 5,141.0 18 19 (Round your answer to 1 decimal places.) (Round your answer to 4 decimal places.) Round your answer to 2 decimal places.) a. The correlation coefficient for these two variables is -0.7918. Comment on the relationship of the F value to the t ratio forx f. Comment on and the standard error of the estimate e. what is the result of the test of the slope of the regression model? Let a =. However, I’ve always had a sneaking preference for Minitab’s regression analysis. Perhaps it would be OK to love them differently, but equally. ![]() What is the meaning of the coefficient of x? c. Working at Minitab, I should probably say that I love all of its analyses equally. ![]() ![]() What is the equation of the regression model? b. Question 1 Study the following Minitab output from a regression analysis to predict y from x a. ![]() ![]()
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